Lacking the superhuman resilience and fighting prowess of the Space Marines, Imperial Guardsmen are forced to rely on numbers, ranged weaponry, and tanks.
In addition to the four fully playable races, the Imperial Guard also make appearances in the single player campaign as allies of the Space Marines, led by Colonel Brom. Several clans are featured in the campaign, as is the hulking Ork Warboss, Orkamungus. The tech tree for Orks differs from the other races in that it depends on the amount of Orks currently in the army and the number of erected WAAAGH!! banners. In large enough numbers, they gain morale immunity. While generally lacking in sophisticated technology, they are physically powerful, using brute force and crude weapons that well complement their tendency to attack in massive hordes.
The campaign features a warhost hailing from the craftworld Biel-Tan, led by Farseer Macha. Swift both on foot and in their hovering grav-vehicles, they are also able to move quickly around the map via webway gates. Eldar in Dawn of War are fast and agile but most of their units are more fragile.
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Minimum: Windows 2000/XP, 2.0 Ghz Intel Pentium 4, AMD Athlon XP or equivalent processor, 512 MB RAM, 3.5 GB free hard drive space, 64 MB DirectX 9.0b compatible AGP video card with Hardware Transformation and lighting, 16-bit DirectX 9.0b compatible sound card, DirectX 9.0c, Mouse, Keyboard Personalize your army with a variety of insignias, squad colors, banners and names. Take command of two new playable races: Tau and Necron to unleash massive carnage across the frontlines of battle.ĭominate opponents online across 12 new multiplayer maps – with up to 8 players battling it out for supremacy.Ĭonquer the planet of Kronus any way you choose – leading any one of seven races on an epic crusade through an all-new, non-linear single player campaign where you can experience unique storylines from each race’s perspective.Ĭustomize your hero’s weapons, items and abilities as he grows in power and influence. Take other races’ strongholds by winning challenging battles on various maps individually associated with the respective strongholds. Play any of seven races, striving for control over Kronus. Over millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necrons, and ultimately were where the Necrons themselves retire to spend eternity. Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funeral chambers house the awakening Necron menace.